/**
 * @typedef {object} Phaser.Types.GameObjects.Particles.ParticleEmitterBoundsAlt
 * @since 3.0.0
 *
 * @property {number} x - The left edge of the rectangle.
 * @property {number} y - The top edge of the rectangle.
 * @property {number} w - The width of the rectangle.
 * @property {number} h - The height of the rectangle.
 *
 * @see Phaser.GameObjects.Particles.ParticleEmitter#addParticleBounds
 */
