/**
 * @typedef {object} Phaser.Types.GameObjects.Particles.ParticleEmitterCreatorConfig
 * @extends Phaser.Types.GameObjects.GameObjectConfig
 * @since 3.60.0
 *
 * @property {string} [key] - The key of the Texture this Emitter will use to render particles, as stored in the Texture Manager.
 * @property {Phaser.Types.GameObjects.Particles.ParticleEmitterConfig} [config] - The Particle Emitter configuration object.
 */
