/**
 * @typedef {object} Phaser.Types.GameObjects.Face
 * @since 3.50.0
 *
 * @property {Phaser.Types.GameObjects.Vertex} vertex1 - The first face vertex.
 * @property {Phaser.Types.GameObjects.Vertex} vertex2 - The second face vertex.
 * @property {Phaser.Types.GameObjects.Vertex} vertex3 - The third face vertex.
 * @property {boolean} isCounterClockwise - Are the vertices counter-clockwise?
 */
