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node_modules/phaser/plugins/impact/events/COLLIDE_EVENT.js
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node_modules/phaser/plugins/impact/events/COLLIDE_EVENT.js
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/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2020 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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/**
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* The Impact Physics World Collide Event.
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*
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* This event is dispatched by an Impact Physics World instance if two bodies collide.
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*
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* Listen to it from a Scene using: `this.impact.world.on('collide', listener)`.
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*
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* @event Phaser.Physics.Impact.Events#COLLIDE
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* @since 3.0.0
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*
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* @param {Phaser.Physics.Impact.Body} bodyA - The first body involved in the collision.
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* @param {Phaser.Physics.Impact.Body} bodyB - The second body involved in the collision.
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* @param {string} axis - The collision axis. Either `x` or `y`.
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*/
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module.exports = 'collide';
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