fisrt commit
This commit is contained in:
52
node_modules/phaser/plugins/layer3d/Layer3DWebGLRenderer.js
generated
vendored
Normal file
52
node_modules/phaser/plugins/layer3d/Layer3DWebGLRenderer.js
generated
vendored
Normal file
@ -0,0 +1,52 @@
|
||||
/**
|
||||
* @author Richard Davey <rich@photonstorm.com>
|
||||
* @copyright 2020 Photon Storm Ltd.
|
||||
* @license {@link https://opensource.org/licenses/MIT|MIT License}
|
||||
*/
|
||||
|
||||
/**
|
||||
* Renders this Game Object with the WebGL Renderer to the given Camera.
|
||||
* The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera.
|
||||
* This method should not be called directly. It is a utility function of the Render module.
|
||||
*
|
||||
* @method Phaser.GameObjects.Layer3D#renderWebGL
|
||||
* @since 3.50.0
|
||||
* @private
|
||||
*
|
||||
* @param {Phaser.Renderer.WebGL.WebGLRenderer} renderer - A reference to the current active WebGL renderer.
|
||||
* @param {Phaser.GameObjects.Layer3D} src - The Game Object being rendered in this call.
|
||||
* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.
|
||||
* @param {Phaser.GameObjects.Components.TransformMatrix} parentMatrix - This transform matrix is defined if the game object is nested
|
||||
*/
|
||||
var Layer3DWebGLRenderer = function (renderer, src)
|
||||
{
|
||||
var models = src.models;
|
||||
var totalModels = models.length;
|
||||
|
||||
if (totalModels === 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
renderer.pipelines.clear();
|
||||
|
||||
src.camera.update();
|
||||
|
||||
var pipeline = renderer.pipelines.set(src.pipeline, src);
|
||||
|
||||
for (var m = 0; m < totalModels; m++)
|
||||
{
|
||||
var model = models[m];
|
||||
|
||||
if (model.visible && model.vertexCount > 0)
|
||||
{
|
||||
pipeline.drawModel(src, model);
|
||||
}
|
||||
}
|
||||
|
||||
src.resetDirtyFlags();
|
||||
|
||||
renderer.pipelines.rebind();
|
||||
};
|
||||
|
||||
module.exports = Layer3DWebGLRenderer;
|
||||
Reference in New Issue
Block a user