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node_modules/phaser/changelog/3.60/CanvasRenderer.md
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node_modules/phaser/changelog/3.60/CanvasRenderer.md
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# Phaser 3.60.0 Change Log
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Return to the [Change Log index](CHANGELOG-v3.60.md).
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## Canvas Renderer Updates
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* `BlitterCanvasRenderer` will now skip the `drawImage` call in canvas if the frame width or height are zero.
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* `ParticleManagerCanvasRenderer` will now skip the `drawImage` call in canvas if the frame width or height are zero.
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* `CanvasSnapshot` will now skip the `drawImage` call in canvas if the frame width or height are zero.
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* `TextureManager.getBase64` will now skip the `drawImage` call in canvas if the frame width or height are zero.
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* `TilemapLayerCanvasRenderer` will now skip the `drawImage` call in canvas if the frame width or height are zero.
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## Canvas Renderer Bug Fixes
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* The `CanvasRenderer.snapshotCanvas` method used an incorrect reference to the canvas, causing the operation to fail. It will now snapshot a canvas correctly. Fix #5792 #5448 (thanks @rollinsafary-inomma @samme @akeboshi1)
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* With `roundPixels` set to true in the game or camera config, Sprites will no longer render at sub-pixel positions under CANVAS. Fix #5774 (thanks @samme)
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---------------------------------------
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Return to the [Change Log index](CHANGELOG-v3.60.md).
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📖 Read the [Phaser 3 API Docs](https://newdocs.phaser.io/) 💻 Browse 2000+ [Code Examples](https://labs.phaser.io) 🤝 Join the awesome [Phaser Discord](https://discord.gg/phaser)
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