1.4 KiB
1.4 KiB
Phaser 3.60.0 Change Log
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Canvas Renderer Updates
BlitterCanvasRendererwill now skip thedrawImagecall in canvas if the frame width or height are zero.ParticleManagerCanvasRendererwill now skip thedrawImagecall in canvas if the frame width or height are zero.CanvasSnapshotwill now skip thedrawImagecall in canvas if the frame width or height are zero.TextureManager.getBase64will now skip thedrawImagecall in canvas if the frame width or height are zero.TilemapLayerCanvasRendererwill now skip thedrawImagecall in canvas if the frame width or height are zero.
Canvas Renderer Bug Fixes
- The
CanvasRenderer.snapshotCanvasmethod used an incorrect reference to the canvas, causing the operation to fail. It will now snapshot a canvas correctly. Fix #5792 #5448 (thanks @rollinsafary-inomma @samme @akeboshi1) - With
roundPixelsset to true in the game or camera config, Sprites will no longer render at sub-pixel positions under CANVAS. Fix #5774 (thanks @samme)
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